HEROic Rules
The HERO system can do a lot of things , but it still needs some powers to allow the simulation of certain things. So being me I started creating new powers and skills to fill in the gaps.
New Power Matter Creation
This power enables the hero to make lasting solid objects of a semi-permanent or permanent nature. These objects have several characteristics that have to be determined when purchasing the power. Value , Size , and Utility.
Value 10 points lets you make inexpensive objects such as flowers , ice , playing cards , sandwiches or the like
15 points lets you make items of value such as clay statues, non-precious metals
25 points lets you create expensive items like computers , cars , diamonds etc
Size 1-100 points (at GM's discretion ) usually 1 oz or cubic foot per point til 20 points then 1 pound or cubic
yard til 50 1 ton or 10 cubic yards after that.
Utility -8 for items of no in game worth (roses, water, ice)
+10 pts for items of non combat worth (computers, cars)
+50 pts for items with combat worth (guns , explosives)
-5 points if the items can only be of primitive complexity or must have no moving parts
+10 points if the item is of 20th century complexity or above
The base time to create is a full segment for every 5 points of size, this time can be reduced by a segment for every +1/4 advantage purchased.
The base END cost of this power is 1 point per 10 active points.
The base power is not ranged.
So Masked Tuxedo can always make a rose to give to the ladies costs 10(Value)-8(no worth)+1(size)= 3 points
Icelad can make basic objects of pure ice up to 50 tons worth 10(no value)+50(size)+10(non-combat worth)-5(no moving parts) = 65 pts
Technomancer can whip up small advanced electronics on a few moments notice 25(value) +10(size)+ 50(utility)+ 10(complexity) =95 pts
Moleculord can make anything he can concieve of 25(value)+100(size)+10(non combat)+50(combat ) +10(complex) =195 pts
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