Making Road Kill Rally into an Awesome Zombie Killing Rally Deathrace
Road Kill Rally is a very fun little game but it's rules are extremely likely to provide predictable results , and the lack of a real system for passing on the 2 lane roadmap is frankly inexcusable. With 2 changes the game stays interesting and fairly playable by all.
The first change is wipeouts. When a car is wiped out it is moved to the side of the road off the path until the next turn's set speed phase , this allows a car to "bump" a leading car off the road and if the bumping car survives and the bumped car is wiped out the bumping car occupies the first car's space. This actually allows passing and gives an extra reason to shoot enemy vehicles.
The second change is a background change: the reason for the rally is to get rid of the already infected humans and to kill off the walking dead in a morale boosting TV sponsored fashion. For this buy a "bag o zombies". After the phase when any pedestrian is hit , put the zombie into place. Zombies take 3 hits to kill in a ram and 2 hits to kill with a weapon , and score the killer 20 points each. Additionally if a ramming attempt fails to kill a zombie the zombie then immediately makes a 1 die attack on the rammers car.
With these 2 changes the game becomes amazingly playable and gives a means to score points for everyone , not simply the lead 2 cars , which in almost any game score ALL the possible pedestrian kills.
Also just as a play note arming MicroMachine cars and painting them makes a WONDERFUL addition to the game !
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