Thursday, October 3, 2013

Shadowrun and the Cinematic Karma Effect

The Cinematics
    When the GM feels the action is sufficiently fast and furious or the players are being sufficiently entertaining , she or he may declare that the scene has gone "Cinematic" in which case all of the following options are available. At any other time player may request cinematic action with an appropriately dramatic soliloquy (or bribe). The request costs 1 karma that is non refundable whether the request is granted or not.
This option allows moments that fit into the Aeon Fluxx, Hard Boiled sort of madness. If you are running a full campaign turned up to "11" you may want to reduce the cost to 3. If you are a GM that gives out riddiculous karma awards raise the cost to 10. You know who you are chummer, I'm judging you and your grade 7 adepts ...
   
Cinematic Dodge
    Cost: 5 Karma, requires GM's consent
       "Only imperial stormtroopers have this kind of accuracy"
                                 -General Obi Wan Kenobi
    Allows the character to "negate" all the successes of any number of ranged or autofire attacks directed at
    him/her.  During this turn, unless the character makes an attack he/she cannot be hit by an autofire attack.
    This does not affect single shot weapons or attacks it is just for dealing with the dozen mooks with SMGs.

Cinematic Action Scene
    Cost: 5 Karma, requires GM's consent
                     "But I never studied law..."-B.Bunny
    Allows the character to make a leap, roll, bounce, climb, or other physical Maneuver with a normal target
    number of 5+ as if it was target  number of 3 test.  This allows the character to leap or fall a superhuman
    Distance (ninja style), dodge between the beams of a laser web and other Cinematically acceptable but normally
    impossible feats.

Cinematic Wound Reduction
    Cost: 5 Karma, requires GM's consent
                     "Tis' Only a flesh wound..."-The Black Knight
    Allows the character to reduce the damage effects of an injury by 1 wound Category per purchase.  Deadly
    wounds will still kill the character but Not for a while, Serious Wounds will only slow the character down
    although a destroyed limb is still gone, Moderate wounds and light  wounds will not affect the character at all
    until after the battle. Think Marv in Sin City .

Cinematic Skill Roll
    Cost: 5 Karma, requires GM's consent
                  "She's the best she is at what she does...I'll be damned if I know how she does any of it" - Blackbaud 
    Allows the character to purchase additional dice to make a skill test at an  Enhanced level.  The character can
    temporarily augment his skill by Paying 1 karma per additional die to be rolled.  The maximum number of
    additional dice is equal to the character's skill.  The player is required to Give a cinematic description of what
    he/she is doing if it is a physical task or a Story about a similar situation if he/she has been in, in the past.

Cinematic Walk of Death
    Cost : 5 Karma +1 per target, requires GM's consent
    Allows the character to make an attack against EVERY opponent in his movement path up to a maximum
    number of targets equal to his Quickness stat without having to divide his attack dice.  Only Mooks (enemies
    with a 1 or lower threat rating or no karma) may be attacked this way. Attacks may be melee or ranged.

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