Marvel Super Heroes House Rules
Rule 1...The GM is mostly right.
Rule 2...The Player has a right to some say so as well (don't be afraid to ask).
Rule 3...The GM decides where the line is between these two.
Rule 4... Be A Hero or don't play.
Damage and Effects
Whenever a yellow FEAT is made but not required on an attack the damage is increased by 1d10 points. If the attack is a called shot this bonus is normally ignored.
Whenever a red FEAT is made but not required on an attack the damage is increased by a Full Shift and optionally an additional 1d10 damage (if the attack warrants it)
If a character takes damage from an attack that is 3 or more shifts higher than his ENDURANCE a stun result is possible then and there. A character's PSYCHE is used instead if the attack is mental in nature.
Dodge FEATs
Any character who's Agility stat indicates ability to avoid a given form of attack may make a power FEAT to avoid the attack. EG
A character with Incredible agility can avoid single bullets on a Yellow FEAT. Automatic weapons fire
can be evaded on a RED FEAT.
A character with Amazing agility can avoid single bullets on A GREEN FEAT, and multiple bullets on a
YELLOW FEAT roll, and Energy weapons on a RED FEAT roll.
A character with Monstrous agility can automatically dodge Single bullets. Multiple bullets or Automatic
weapon Fire requires a Green FEAT roll to avoid. If multiple Attackers fire automatic weapons at
the target he may avoid them on a Yellow FEAT. Lasers and other energy Weapons can be avoided
on a RED FEAT.
A character with Unearthly Agility may automatically dodge All bullets fired at him/her. Energy weapon
attacks may be dodged on a GREEN FEAT.
A character who dodges will Reduce the Effective Level of a given attack based on the success of the
dodge.
White FEAT - Zigged when you should have zagged - attack gets +1 shift
Green FEAT - Attack loses one column shift
Yellow FEAT - Attack loses two column shifts
Red FEAT - Attack misses completely
Instant Karma
40 points Buy an enemies attack down by 1 column shift
100 points Make an enemies attack that is targeting a friend or innocent miss and hit you instead
That enemy gets 50 karma
100 points Make an enemy monolog , that enemy gets the 100 karma
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