The Blacks Hands Guild Laws
The Black Hand are the Thieve's and Assassin's Guild in my world, a criminal empire run by rutheless magic proof Irontooth Gnomes , and shamelessly based on real world criminal organizations. There are other criminal groups in my world, the Black Hand is the strongest and best organized of them.
There
are 12 rules for the Black Hands Guild in the 7 Kingdoms, any violation of
these rules calls for removal of the appendage on first infraction. The
amount of removal based on the degree of violation. Limbs are removed by a blade if the Guildmaster feels the error was made with good reason, with fire or starving rats if the offense caused the guild danger or difficulty.The Black Hands 2 Hands of Law:
Right Hand :No killing another member of equal or higher rank without permission , maiming requires a weregild be paid to the guild. Weregild to be set by the Grandfather. Lesser thieves may be slain with reason and a weregild must be paid to the grandfathers. Any who defy this law lose the Right Hand.
Left Hand :The Grandfathers word is law on his city. No tradework beyond basic pick pocketing or confidence schemes may be performed in a new place until you have made contact with the local grandfather and received permission. Any who defy this law lose the Left Hand.
The Lesser Laws of the Black Hand are known as "The Fingers of the Law" and to break them is to forfeit the involved finger.
The Black Hands 10 fingers are:
Right thumb. No one can present himself directly to another of our agents. There must be a third person to do it.
Left Thumb. No one may steal from a Wizard, High Priest, Member of High Nobility ,King or High Official without the word of the grandfathers.
Right Ringfinger. No consorting with the Watch or the Slayers Brotherhood
Left Ringfinger. Don't go to outsiders with Hand business
Right Pointer. Always be available for the Hand, even if your wife's about to give birth.
Left Pointer. Appointments must be respected but the secrecy of the Hand comes first.
Right Middlefinger. Senior guildsmen must be treated with respect.
Left Pinky. When asked for any information by any senior member of the Guild, the answer must be the truth.
Right Pinky. The Guild always gets it's cut off the top , You will use no non-guild fences.
Left Middlefinger. Non-guildsmen are never to hear of guild business, Rival guilds and freelance thieves are shunned and reported.
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