Friday, September 27, 2013


The Barbarian Campaign



Between 500 and 600 years ago the Northclans and Southclans split.  The Northclans have stayed nomadic or tribal.  The southclans have become small city-states and would-be empires. 

Bow use costs 3 proficiency slots due to it's exotic nature and rarity except for members of the Broken Arrow clan. The art of archery is almost lost to the non-Vannir because Apollo and Uller are both "lost".  Uller was dethroned starting the war with the giants, and Apollo was slain by Herakles. Zeus, Hera, Aphrodite are worshiped widely, Poseidon and Mercury less so. Herakles is a major god of the South. Thor and Odin and Freya are the major northern gods. 

North Clans
Timberwolf

    Followers of Odin these spear chuckers wander the snow and permafrost of the most northern provinces.  All are masters of the huge timberwolves and dire wolves of the region.  All timberwolf clansmen get Animal Handling-Dogs and Wolves, Harpoon, Ice Fishing, Arctic Survival, and Hunting as free skills. Timberwolf clansmen get +1 Con and Strength. A great emnity exists between the Timberwolf Clan and the Golden Axes because of the murder of a Timberwolf chief by his Golden Axe bride during an attempt to solidify the two tribes.
Dancing Bear
    Followers of Braggi & Loki these raunchy barbarians plague the southernmost of the northclan regions and are great traders and clever warriors.  Dancing Bear clansmen get +1 Charisma, +1 Constitution, dancing, wrestling, barter, and evaluate worth as free skills.  Bear clansmen travel in covered wagons with heated stone seats (warmed by the embers of previous night's fires.
Silver Fox
    Followers of Loki these raiders live near the elven woods and make war on weaker tribes and make slave-raids to the south bi-annually.  Silver Fox tribesmen get +1 Intelligence, set trap/snare, hunting, evaluate worth and knife-throwing as free skills.

Western Clans
Snow Owl

    Followers of Frey and Freya these are the most pastoral of the clans, having wide razing areas and fields near and in hudder-folk lands.  1 in four Snow Owl clansmen is of hudder folk blood and is allergic to iron taking +2 damage from iron weapons.  Snow Owl clansmen have +2 Wisdom, -1 Dex, farming, spellcraft, animal husbandry, leather working, cheese making, reading/writing and staff fighting skills for free. Members of the Snow Owl clan are have +4 on all saves vs charms and enchantments.
Golden Axe
    Followers of Odin and Thor these ruthless warrior prowl the open steppe mounted on heavy warhorses.  They fight the giants, trolls and elves and take what they need.  Golden Axes clansmen have a coming of age in which they must hunt and kill a frostwere to become men.  The children of non-chiefs go out in groups of 3 to 7, but chieftans' sons are expected to go alone and return as true warriors.  Golden Axe clansmen get any 3 weapon proficiencies, horseback riding, animal handling-horses, and warcraft as skills for free. A great emnity exists between the Timberwolf Clan and the Golden Axes because of the kidnapping of a Golden Axe Chieftan's daughter after a celebration, that led to the daughter killing the would be rapist and escaping to home with the aid of the Silver Fox Clan.

Eastern Clans
White Tiger

    White Tiger clansmen follow a shamanistic religion unrelated to that of the traditional clans.  White Tiger clansmen forcefully occupy a number of ancient Vanir villages and towns in the east near the sea, forcing the Vanir their to serve their every needs. From there they fish and hunt and make raids against their neighbors.  All White Tiger clansmen have the ability to Berserk (fight to negative hit points) in battle , but once Berserk must always attack the nearest opponent, after berserkerganging they must rest for 1 turn for every round they were in combat, if they do not they must save vs death or suffer a point of CON damage.  White Tiger clansmen eschew learning and cannot gain writing related skills.  They are still living off the proceeds of their last war against the elves and frequently have belongings of great beauty and worth. They start with triple starting money.
Broken Arrows
    The Last Tribe with Bows, these half Vannir all get +1 on DEX and -1 CON and STR.  All Broken Arrows get a +1 to hit and damage with all form of bows.  The Broken Arrows are an outcast tribe who are at peace with the Giants and the Elves.  Broken Arrow clansmen have Bowery/Fletchery, Woodworking and know the tongues of Giants, the Vannir and trolls for free.
Crimson Roc
    Followers of Thor and Heimdall. Always red haired. They all get +1 STR and -1 CHR. A poorly regarded clan, once very mighty the Crimson Roc clansmen at one time ruled a city, taken from the trolls called GantHeim.  It was taken from them by the Griffonites and all Crimson Roc clansmen are sworn to their deaths.  Roc clansmen get Warhammer and 1 other weapon proficiency and metalworking for free. The eponymous Crimson Roc , a species of Griffin is nearly extinct , but PCs may start with one if they wish (5 HD)

Southern Clans
Bloody Spears

    Followers of Odin, these southern warriors have found employment as mercenaries in the South and as ship crews.  Known for their powerful arms Bloody Spear Clansmen get Spear and javelin proficiencies for free and get a further +1 bonus to all hits and damages with them All Bloody Spears get any 5 languages for free.
Sea Dragons
    Allied with Sea Giants and Sauhagin the Sea Dragon clansmen are raiders with no home
    or fixed statistics, travelling the seas in great boat fleets, they raid the shore incessantly and extort huge tolls for shipping. All Sea Dragons are fine seamen, excellent swimmers and expert divers, and are trained in dagger, hand axe and harpoon. They almost have a monopoly on the whale oil trade.
Griffinites
    The most feared of the clans , these small and wiry folk shave their heads which have naturally golden hair. They trained the "Bird of Frey", the Griffon, these tribesmen hold the city of GantHeim and wage war raids on the Vannir and other Elves.  All Griffonites are trained in riding flying steeds and begin the game with a 3 HD young Griffon mount. They also have -1 CON and and STR.

Former Clans that are now the Southern City-States

If not otherwise listed Southerners have dark hair and green or purple eyes, and tend to very thin and tall.

Helios
    Largest and most metropolitan southern city, with a population of nearly 3 million. The Hellions have dark hair and green or purple eyes, and tend to be very short and round or very thin and tall. The Hellions use bucklers and bastard swords , and in large formations love the use of large and tower shields and darts (plumbada) . Their love wines and rich foods make Hellions have a reputation as being soft or weak. They are neither. Hellions are clean shaven , a fact which is derided all across the clans.
Vandrad 
    Fishing Capital of the world, the folk of the Green Reach jealously guard their waters , which are home to the largest spawning beds anywhere in the world. The Vandrad despise the Sea Dragons and any meeting of the two end in bloodshed. Vandrads tend to be of medium height and large girth and love to grow out their huge walrus like mustaches but they eschew beards. The Vandrad favor Tridents, Spears, Harpoons and Javelins.
Sipar
    Home of Mount Elios, where Herakles slew Apollo and rose to godhood.  Also home of
    the chained Titan Golian who is beneath said mountain. The Siparans are a close minded and strong willed folk , much like the giant goats which they raise. The Siparans are some of the oldest of the southern peoples and still have a tradition of cattle rustling and goat stealing. Siparrans favor short swords, maces, clubs and slings. The people of Sipar are light haired and bright eyed , with grey and silver predominating.

Iphos
    Iphans are a stoic and tall people , always light in build. Most have blonde hair and purple eyes , and have unusually large ears and hands. Excellent farmers with a strong spirit of individualism , slavery is illegal in Iphos , and any slaves brought into Iphos are forcibly freed and given citizenship. These freemen are marked with a freemans brand and offered work in Iphos's army if they wish it. The southernmost of states Iphos has little to do with the other southern states due to philosophical differences. Iphos has fine vineyards, olive groves, and figs which Iphan traders sell in nearby ports. The defenders of the small city state are the legendary Phalanxes of Iphos whose ranks have not been broken in 200 years.
Aripponopolis
    Arripons are a tall folk who tend to have red hair and purple or green eyes.  Home of Philosophy, and intellectual center of the world.  The only place that has public tutors.  Also home of The Arcanos the only school for mages in the world.  It's King Kuranes III is half giant and is rumored to be immortal. Spears, Maces and Flails are favored by most warriors of Arripponopolis , who tend to wear fine chain shirts and steel breastplates.
Arcos 
    Home of the only full functioning matriarchy in the south, Arcos is ruled by the "Divine" Empress Valeria I.  Arcos is the south's center for the slave trade and import goods from the Elves of the Dragonreach Isles.  A festival is held there three times yearly called the Rhial.  The Rhial celebrates the might and perfection of women, it is marked by great feasts in the name of Demeter and Diana.  Arcosian Women are called Arcodans  (AR-Co-Dans).  Native males are rarely if ever given a last name and are treated as pets and servants.  Arcos led the war against Spareos and the Javelins of Arcodan warriors are universally feared. Arcosians get a +2 to hit with javelins.

Spareos (destroyed)
    It's people were mathematicians and thesbians , the survivors of Spareos (Sparrans) are mostly found as slaves in the East . The Sparrans are tall and tend to have chesnut hair, with blue or green eyes.

Malakanopolis (destroyed)
    The other matriarchy in the south, Malaks tended to have reddish brown hair and azure eyes. Most of the Malaks committed suicide rather than let themselves be taken.

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