The Oddporium of Rukh
The Oddporium is a pseudo-dimensional structure located in-and-out of the Prime Material Plane. The Oddporium appears from outside to be a 3 floored tower with 3 bulbuous saucer shaped floors at 30 , 60 and 90 feet. Circular , deep , thick pained glass windows are set every 13 feet around the saucers and 7 around each base of the tower. The whole structure is made of an unknown gray-green stone and it's stones are mortared with blackish fine mortar.
An open arch door with a bright green covered awning gaurds the entrance. The Oddporium deals in the strange and unusual , spell components, and utility magic items. The proprietor of the Oddporium is the irascible Rukh. A wizened, brown skinned humanoid, who looks to be half dwarf and half gnome. 4 foot 11, shaped like an upside down turnip , with a 5 inch long nose and ears that would shame a wood goblin. He speaks with a clever , old sounding rasp. The Oddporium's interior is a maze of shifting palettes of living shelves and tables, walls with unplanned twists and turns and omnipresent faerie lamps and odd shaped hangers on every wall (mostly in the form of hands and heads which often bite or grab things to take possession of them). The oddporium is staffed entirely by Rukh and his helping hands (a group of sentient moving hands that "see" the world through a kind of sonar as they tap along.
Rukh
Magic User - 12 , Sage - 12 , Merchant - 12
AC -2 (bracers of AC 5 , robes of eyes , ring +3 , dex +4) , HP 90
Ring of Spell Turning , Amulet of Protect vs Detection and Location 30' radius
Rod of Cancellation, Wand of Negation, Wand of Conjuration
Rukh sells good based on need rather than want. As well as on spec for higher powers.
The Oddporium is not always a safe place to shop, nor is it a place for those of ill intent.
For sale at the moment
A miniature garden which the owner can step into. The garden is a rich and abundant flower and herb garden with a small fish pond and stand of trees. The garden itself is 8 inches wide, 12 inches long and 4 inches deep , set into an oak box, with a sliding wooden lid. The price of the Garden is the 20 orichalcum rings, hide of a displacer cat, the laughter of stone caught in the ear of a sow, a giant conch shell & the last coin stolen from a rich dwarf's purse.
A ladle made from brass with runes up and down it's shaft. The ladle when plunged into boiling water fils itself with soup upon withdrawal. The ladle will fill a single bowl per draft , and may be used 7 times a day providing (2 days rations). The soup produced is warm and nourishing although the type is random at each draw. Roll 1d6 on a 1-3 the soup is tasty, 4 foreign and gross, 5 spicy to the point of painfulness, 6 closer to porridge than soup. The price 10 orichalcum rings.
A dancing statue of an elven maiden. The price the pelt of a lycanthrope filled with silver coins.
A pile of size adjusting cloaks of various colors, each is priced at 3 orichalcum rings.
An animated mummy hand. It will attack anyone who disturbs it. AC 0 HP 10 HD 5 AT 1 (tk) D 1-4+4 choking (18-90 strength). Once killed it will heal itself and de-animate. It's price 10 orichalcum rings and the left hand of a thief or assassin.
A feather sailboat token, the price 3 orichalcum rings, a magical blade taken in battle with an elf and the horn of an Ogre Mage.
A chalice of ice that never melts , the price 2 rings of orichalcum.
A tapestry showing the birth of Venus from the sea that is animated and amazingly gorgeous. It's price a bottle of dwarven tears and 10 tongues cut from giant frogs and the promise of a maiden widower.
A pile ( 8 )of size adjusting leather armors +2, all for sale for 6 rings of orichalcum and a test of will. Challengers must play mumbledy-peggity with the fashion golem hand. A simple test of 35/attacks per round - level rolls to hit AC 10, miss and you spike your hand and on a max roll skewer a finger . If that happens you loose the test of will unless you roll 1 point of damage.
The dagger that is used for the game is also forfeit. Any fingers lost are lost as well.
A self pumping forge bellows, the price 200 pounds of gold and a forgotten song.
The Talking Skulls of Lu Shong , the price an enchanted axe, a pearl from a giant oyster, and the head of a minotaur killed with a single blow.
A bundle of self lighting long burn torches. 1 Silver ring each. Each lights when struck on a surface and burns hot and bright for 4 hours. Each can only be struck once.
A stuffed and mounted owl that hoots loudly when disturbed. Serves as an excellent night watchman. 2 orichalcum rings and a magic dagger.
A Ring of Tenser's Floating Discs with 20 charges remaining. The price the eyes of a giant wasp queen and 12 hell hound pelts.
An old and tattered Flying Carpet , 12 feet by 8, that flies at 20 , maneuverability class D. The price - the eyes of a beholder and the spikes of a manticore.
An Iron Cobra and the phylactery of its control. The price the claws of a Type III demon or feathers from a Shedu's wings.
A bottle of pickled Firedrake Eggs. 2 silver rings each. Eating one will give the imbiber +3 on saves vs fire for 1-2 days. Also a save vs poison, if failed the character will at some point in 1d30 hours belch a cloud of flame for 1d4 to himself and 1d6 to everyone withing 5 feet. If wearing a helmet a potentially deadly situation.
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